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- ;-------T-------T------------------------T----------------------------------;
- ;Draw CardSet
- ;------------
- ;Loads a card file and draws a card to screen. Push right mouse
- ;button to cycle through the available cards in the file.
- ;
- ;This demo uses a single buffer only, so things won't look right if the
- ;card is restored.
-
- MAX_IMAGES = 1 ;1 card being blitted.
-
- INCDIR "GMSDev:Includes/"
- INCLUDE "dpkernel/dpkernel.i"
- INCLUDE "graphics/cards.i"
- INCLUDE "system/modules.i"
-
- SECTION "Demo",CODE
-
- ;===========================================================================;
- ; INITIALISE DEMO
- ;===========================================================================;
-
- STARTDPK
-
- Start: MOVEM.L A0-A6/D1-D7,-(SP)
- move.l DPKBase(pc),a6
- lea PictureFile(pc),a0
- moveq #ID_PICTURE,d0
- CALL Load
- move.l d0,Picture
- beq .Exit
-
- moveq #ID_SCREEN,d0
- CALL Get
- move.l d0,Screen
- beq .Exit
-
- move.l Picture(pc),a0
- move.l Screen(pc),a1
- move.l PIC_Bitmap(a0),a2
- move.l BMP_Data(a2),GS_MemPtr1(a1)
- CALL CopyStructure
-
- move.l Screen(pc),a0
- sub.l a1,a1
- CALL Init
- tst.l d0
- beq.s .Exit
-
- ;---------------------------------------------------------------------------;
- ;Initialise the cards module and cardset.
-
- lea CardModTags(pc),a0 ;a0 = Module tags.
- sub.l a1,a1 ;a1 = No container.
- CALL Init ;>> = Initialise Cards Interface.
- tst.l d0 ;d0 = Check for error.
- beq.s .Exit ;>> = Error, exit.
- move.l d0,a0 ;a0 = Card module.
- move.l MOD_ModBase(a0),CardBase ;ma = Store jump table.
-
- lea CardsTag(pc),a0 ;a0 = Taglist object.
- move.l Screen(pc),a1 ;a1 = Screen container.
- CALL Init ;>> = Initialise the card set.
- tst.l d0 ;ma = Save CardSet
- beq.s .Exit ;>> = Error, exit.
-
- ;---------------------------------------------------------------------------;
- ;Initialise the restorelist.
-
- lea RestoreTags(pc),a0
- move.l Screen(pc),a1 ;a1 = Screen.
- CALL Init ;>> = Initialise the restore list.
- tst.l d0 ;d0 = Check for errors.
- beq.s .Exit ;>> = Error, exit.
-
- ;---------------------------------------------------------------------------;
-
- moveq #ID_JOYDATA,d0 ;Get joydata structure for reading
- CALL Get ;port 0.
- move.l d0,JoyData
- beq.s .Exit
- move.l d0,a0 ;Initialise the joydata structure.
- sub.l a1,a1
- CALL Init
- tst.l d0
- beq.s .Exit
-
- move.l Screen(pc),a0
- CALL Display
-
- bsr.s Main
-
- ;---------------------------------------------------------------------------;
- ; EXIT TO DOS
- ;---------------------------------------------------------------------------;
-
- .Exit move.l DPKBase(pc),a6
- move.l JoyData(pc),a0
- CALL Free
- move.l Restore(pc),a0
- CALL Free
- move.l CardSet(pc),a0 ;a0 = Card set.
- CALL Free ;>> = Free the card.
- move.l CardModule(pc),a0
- CALL Free
- move.l Screen(pc),a0
- CALL Free
- move.l Picture(pc),a0
- CALL Free
- MOVEM.L (SP)+,A0-A6/D1-D7
- moveq #ERR_OK,d0
- rts
-
- ;===========================================================================;
- ; MAIN LOOP
- ;===========================================================================;
-
- Main:
- .loop move.l DPKBase(pc),a6
- move.l Restore(pc),a0
- CALL Activate
-
- move.l CardSet(pc),a0 ;a0 = Cardset.
- CALL Draw ;>> = Draw the card.
-
- move.l SCRBase(pc),a6
- CALL scrWaitAVBL
-
- move.l DPKBase(pc),a6
- move.l JoyData(pc),a0
- CALL Query
-
- move.l JoyData(pc),a0
- move.l CardSet(pc),a1
- move.l CS_Bob(a1),a1
- move.w JD_XChange(a0),d0
- add.w d0,BOB_XCoord(a1)
- move.w JD_YChange(a0),d0
- add.w d0,BOB_YCoord(a1)
- move.l JD_Buttons(a0),d0
- btst #JB_RMB,d0
- beq.s .ChkLMB
-
- moveq #25,d3
- move.l SCRBase(pc),a6
- .lp CALL scrWaitAVBL
- dbra d3,.lp
-
- move.l Cardset(pc),a1
- addq.w #1,CS_Card(a1)
- move.w CS_AmtCards(a1),d1
- cmp.w CS_Card(a1),d1
- bgt.s .ChkLMB
- clr.w CS_Card(a1)
-
- .ChkLMB move.l JoyData(pc),a0
- move.l JD_Buttons(a0),d0
- btst #JB_LMB,d0
- beq.s .loop
- rts
-
- ;===========================================================================;
- ; DATA
- ;===========================================================================;
-
- CardBase: dc.l 0
- Screen: dc.l 0
- Picture: dc.l 0
- JoyData: dc.l 0
-
- ;---------------------------------------------------------------------------;
-
- CardModTags: dc.l TAGS_MODULE
- CardModule: dc.l 0
- dc.l MODA_Name,CardsName
- dc.l MODA_Version,Cards_ModVersion
- dc.l MODA_Revision,Cards_ModRevision
- dc.l TAGEND
-
- CardsName: dc.b "mod.cards",0
- even
-
- ;---------------------------------------------------------------------------;
-
- RestoreTags: dc.l TAGS_RESTORE
- Restore: dc.l 0
- dc.l RSA_Entries,1
- dc.l TAGEND
-
- ;---------------------------------------------------------------------------;
-
- CardsTag: dc.l TAGS_CARDSET
- CardSet: dc.l 0
- dc.l CSA_Attrib,BBF_CLIP|BBF_GENMASK|BBF_FILLMASK
- dc.l CSA_Source,.file
- dc.l TAGEND
-
- .file FILENAME "GMS:Demos/data/Hires16.reko"
-
- ;---------------------------------------------------------------------------;
-
- PictureFile: FILENAME "GMS:Demos/data/Background16.iff"
-
- ;===========================================================================;
-
- ProgName: dc.b "Draw Card",0
- ProgAuthor: dc.b "Paul Manias",0
- ProgDate: dc.b "15 December 1997",0
- ProgCopyright: dc.b "DreamWorld Productions (c) 1996-1997. Freely distributable.",0
- ProgShort: dc.b "Simple card demonstration.",0
- even
-
-